Digital Futures World _ 2020 : Complex City by Alisa Andrasek and Joshua Lye
Top View of the Landscape
 The workshop addresses design for high-density cities based on principles of complexity. We  investigated new resources of big data, AI and simulation. Voxelized data derived from simulation of local physics will be synthesised with discrete assembly models targeted at Ai design search, exploring new fundamentals of architecture at increased resolution, with super performance and previously unseen aesthetics. 

This project impliments high resolution NASA images of Mars into a synthetic lanscape to propose an adaptive growth for uninhabitable environments for humans and non-humans.  
Site Analysis of Slope, Winter and Summer Solstice
The slope analysis illustrates the angles of the terrain in the landscape to ground the project and distribute the programs accordingly. The selected area has the most amount of slope variations to create an architectural scheme.
Analysing the two extreme days of the year, the mapping suggests grounding the different typologies of the voxels with the specific location according to the analysis. The analyses have been only done to the Winter solstice due to the sun angle being lower, in the sense that creating a diversity of sun energy which hits the landscape. Whereas, Summer solstice has less differentiation of the energy due to the angle of the sun being closer to 90 degrees.
Voxelisation Typology Organisations of Human Inhabitation Units, Transitional Units and Infrastructural Units
Voxelisation was optimised in the different resolutions according to the site analysis. Higher-resolution was located in the area that humans cannot inhabit. Thus, space has been created for non-human in the finer resolution of voxels with the dimensions of 8x8x8m. Human approachable spaces have lower resolutions to consider the spatial qualities that could be brought up in the component section.

Human inhabitation units located on the highest points of the landscape from the altitude from 300m to 425m. It captures the direct sunlight in the ridges of the topography, where it starts to cascade, which then achieves the better view towards the surroundings. The voxels are consisted with 16 by 16 by 20m dimensions to achieve human activities in the modules with adequate open spaces.  

Transitional units are located in the middle of inhabitation zones and infrastructural zones to blend. As the transitional units are in the zones where agents are intertwining with each other, it creates a platform of an open space for both human and non-human activities.

The infrastructural units have positioned by the simulation of the solar analysis. The energy generators are located where the sun hits the most in the landscape throughout the year. They are in a higher resolution in relation to the other two types as it lacks human interactions compared to the others. Also, the elongated and repetitive of the volumes are creating a directionality of the agent that blends into the landscape.
Component Study Taxonomy
Implementation Experiments
Implemented Synthetic Simulation, Discreted Voxelisation and Components
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